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This was the third title I supported during my first year—and notably, the first game launch I was directly involved in. The experience taught me a great deal and helped me streamline my workflow for future launches.

I contributed a wide range of assets, from marketing materials to in-game update visuals, and played a key role in shaping the artistic style used during the initial launch.

Hyper Universe Visual design Assets

Visual assets created for various Hyper Universe Projects.

Hyper Universe In-game banners

I was responsible for creating the first in-game promotional materials in the months following launch. Early in the pre-launch phase, I helped establish the visual style for these assets, which heavily influenced the overall look and feel of the game’s web and promotional presence.  For the in-game banners specifically, I focused on making them visually engaging to capture players’ attention and encourage them to visit the news section for the latest updates and events.

Xbox Hyper Universe Achievements Assets

I created several UI assets for early print materials used at various gaming conventions, as well as Twitch overlays and visual elements for the website and forums. One highlight was designing the achievement assets for the Xbox port, which gave me the opportunity to collaborate closely with Xbox partners. This project was a valuable learning experience that deepened my understanding of cross-platform design and partnership workflows.