Yabado was one of my first opportunities to work in the mobile gaming industry. Based in Germany, Yabado is a small indie mobile game publisher, and I collaborated with their team remotely. My focus was primarily on iOS titles, though I occasionally worked on Android versions as well. The projects required fast turnarounds—typically one or two creative assets were completed each week. The goal during this phase was rapid experimentation with simple game concepts to identify what resonated with users.